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Match rules and settings
(alle må kunne disse reglene før vi spiller klan match , noe dere ikke forstår mail Rand_Thor eller Pukka)

The following rules are the recommended settings for Clanbase CounterStrike Ladder matches. We suggest that you write down "Standard CB rules" in the rules field if you want to use these rules and settings. Since there are three different scoring systems, we suggest that you also specify what scoring system you use in the rules field. (Example: Standard CB rules + Charges Only + PunkBuster)
If you want to use different settings, rules or maps we have no problem with that, but then you have to write down all the settings you want to see changed in the rules field - and your opponent has to agree on them ofcourse. If you don't write anything down, your opponent can assume that the match will be played with the standard settings and rules. (Example: If you want to play with Freezetime 0 seconds instead of the standard Freezetime 6 seconds, you should write down: Standard CB Rules + Charges Only + PunkBuster + mp_freezetime 0).
There are three different scoring systems. It is up to the clans to agree on the scoring system they want to use, please specify this in the 'rules field'. If nothing is agreed upon we can assume that all played rounds count.
All rounds count: This is considered the standard scoring system. All roundwins in the entire game count. The default timelimit is 20 minutes (mp_timelimit 20) and maxrounds is disabled (mp_maxrounds 0).
Charges Only: On DE maps only the T wins count and on CS maps only the CT wins count. It is strictly forbidden to do a mass suicide, kill your teammates on purpose or end the round in any other unsportive way to gain money. The default timelimit is 20 minutes (mp_timelimit 20) and maxrounds is disabled (mp_maxrounds 0).
Maxrounds: Maps aren't played with a timelimit but with mp_maxrounds set. The default maxrounds is 10 (mp_maxrounds 10) and timelimit is disabled (mp_timelimit 0).
A match is played on two maps, both teams get to choose their own map. Each map will be played one time as CT and one time as T.
The map list is: de_aztec, as_oilrig, de_dust2, de_vertigo, cs_siege, cs_thunder, de_cbble, de_dust, cs_747, de_vegas, de_prodigy, cs_assault, cs_office, cs_italy, de_inferno, cs_backalley, cs_militia, de_train, de_rotterdam, de_nuke.
All matches are played with the following settings:
pausable 1
allow_spectators 0
mp_buytime 0.5
mp_roundtime 4
mp_friendly_grenade_damage 0
mp_friendlyfire 0
mp_c4timer 35
mp_freezetime 6
mp_forcechasecam 1
mp_fadetoblack 0
mp_footsteps 1
mp_flashlight 1
mp_autocrosshair 0
mp_limitteams 0
mp_logfile 1
mp_logmessages 1
mp_autoteambalance 0
mp_autokick 0
mp_tkpunish 0
mp_hostagepenalty 0
sv_aim 0
sv_cheats 0
sv_maxspeed 320
sv_gravity 800
sv_airmove 0
sv_airaccelerate 3
sv_maxrate 9999
sv_clienttrace 1
 
Cheating and anti-cheating
As a general rule we have: "All programs running outside of Halflife which change the gameplay are not allowed, except for voice communication programs like Roger Wilco and BattleCom. Everything that alters the gameplay of CS that was originally meant by the makers of the mod is also not allowed." This is a pretty global description, but we rely on the clans to know right from wrong. Because there are always things that are 'on the edge' we will handle a few things we get a lot of questions about (Please note that this list will be updated once new cheats, bugs or exploits are discovered):
Custom models and skins are not allowed. This goes for the player models/skins as well as the weapon models/skins. The only exception to this rule are the 'high fps' player models which can be downloaded here and the "high fps" weapon models which can be downloaded here.
Replacing all your skins with one T or CT skins is not allowed. This means for example that you can not have all Terror's use the Arctic model or all CT's use the SAS model.
Custom map textures are not allowed.
BunnyJumping is not allowed. Even though it requires skill to do we still feel it is exploiting a bug in the HL code. To make sure BunnyJumping is not possible the following server variables have to be set: sv_airmove 0 and sv_airaccelerate 3.
Mapswimming is not allowed. It is exploiting a bug in the map and is considered a cheat.
Hostage jumping is not allowed. It is exploiting a bug in the map and is considered a cheat.
Changing the values of variables like monolight, alphamin, lightgamma and texgamma is not allowed. Even though they are HL settings/commands, they have the same effect as for example colored models or lambert - which are both not allowed. Changing your gamma and brightness is allowed ofcourse.
Screenshots (optional): During the match all the players have to make a screenshot which shows: one CT, a T and the scoreboard. All players will come together at a central point of the map where all the screenshots will be taken. It is strictly forbidden to kill or hurt your teammates and opponents at this time. After the match both clanleaders can exchange these screenshots if needed. Not being able to show the screenshots will result in a default loss. This is optional, so if you wish to make these screenshots you have to put this in the rules (+ screenshots).
PunkBuster (optional): We highly recommend that all matches are played with PunkBuster (PB) enabled. PunkBuster can be downloaded from the PunkBuster site. If you use PB then you can expect all players to have tested their PunkBuster client before joining the game. This means that they should be certain they will not be getting any cheat violation. If they do get a cheat violation, it can only mean that the player had the intention to cheat and his clan will receive a default loss if it's a first time offense. If a clan has more then one violation they can be removed from ClanBase. For more information about the violations you can get check out the punkbuster manual. ClanBase does not support the standard CVAR list, for more information about it check this newsitem. Using PB is optional, if you want to play with PB enabled you have to put this in the rules (+ PunkBuster).
Miscellaneous rules
If a bomb explodes after the timelimit has been reached it will not count as a win for the Terrors.
Clans often have trouble deciding who starts as CT or T and what map is played first. To solve that problem use the following system:
In case one map is played the clan with the lowest rank will get to choose if they start as T or CT.
In case two maps are played both clans get to choose if they start as T or CT on their own map. The clan with the lowest rank will get to choose what map is played first.
Substituting a player during the match is only allowed in between maps, or in case of extreme connection problems during the game.
If a player drops because of a technical error you should pause the match at the end of the round (never during a round). The maximum time you can pause is 5 minutes, which is enough time to reboot and reconnect. The maximum total pause time is 10 minutes per map per team. Tactical time outs are not allowed.